Graphic Novel Subtitles

Consuming subtitled video content relies on a viewers ability to match up and understand a number of visual inputs simultaneously. This can create challenges in immersion due to the overall readability of subtitles and the speed at which they are presented.

Related Academic Publications

Amy Gourlay and Michael Crabb. 2021. Graphic Novel Subtitles: Requirement Elicitation and System Implementation. In Proceedings of the 2021 ACM International Conference on Interactive Media Experiences (IMX ‘21). Association for Computing Machinery, New York, NY, USA, 228–232. Link to Paper on ACM Digital Library